// BlitzSteam - Steam wrapper for Blitz. // Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . #include "dllmain.h" DLL_EXPORT uint32_t DLL_CALL BlitzSteamController_Init(ISteamController* lpSteamController, const char* pchAbsolutePathToControllerConfigVDF) { return lpSteamController->Init(pchAbsolutePathToControllerConfigVDF); } #pragma comment(linker, "/EXPORT:BlitzSteamController_Init=_BlitzSteamController_Init@8") DLL_EXPORT uint32_t DLL_CALL BlitzSteamController_Shutdown(ISteamController* lpSteamController) { return lpSteamController->Shutdown(); } #pragma comment(linker, "/EXPORT:BlitzSteamController_Shutdown=_BlitzSteamController_Shutdown@4") DLL_EXPORT void DLL_CALL BlitzSteamController_RunFrame(ISteamController* lpSteamController) { lpSteamController->RunFrame(); } #pragma comment(linker, "/EXPORT:BlitzSteamController_RunFrame=_BlitzSteamController_RunFrame@4") DLL_EXPORT uint32_t DLL_CALL BlitzSteamController_GetControllerState(ISteamController* lpSteamController, uint32_t unControllerIndex, SteamControllerState_t *pState) { return lpSteamController->GetControllerState(unControllerIndex, pState); } #pragma comment(linker, "/EXPORT:BlitzSteamController_GetControllerState=_BlitzSteamController_GetControllerState@12") DLL_EXPORT void DLL_CALL BlitzSteamController_TriggerHapticPulse(ISteamController* lpSteamController, uint32_t unControllerIndex, ESteamControllerPad eTargetPad, uint32_t usDurationMicroSec) { lpSteamController->TriggerHapticPulse(unControllerIndex, eTargetPad, usDurationMicroSec); } #pragma comment(linker, "/EXPORT:BlitzSteamController_TriggerHapticPulse=_BlitzSteamController_TriggerHapticPulse@16") DLL_EXPORT void DLL_CALL BlitzSteamController_SetOverrideMode(ISteamController* lpSteamController, const char *pchMode) { lpSteamController->SetOverrideMode(pchMode); } #pragma comment(linker, "/EXPORT:BlitzSteamController_SetOverrideMode=_BlitzSteamController_SetOverrideMode@8")