vf_scdet_vulkan: port to compile-time SPIR-V generation
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@@ -19,13 +19,15 @@
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*/
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#include "libavutil/avassert.h"
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#include "libavutil/vulkan_spirv.h"
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#include "libavutil/opt.h"
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#include "libavutil/timestamp.h"
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#include "vulkan_filter.h"
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#include "filters.h"
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extern const unsigned char ff_scdet_comp_spv_data[];
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extern const unsigned int ff_scdet_comp_spv_len;
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typedef struct SceneDetectVulkanContext {
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FFVulkanContext vkctx;
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@@ -52,26 +54,14 @@ typedef struct SceneDetectBuf {
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static av_cold int init_filter(AVFilterContext *ctx)
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{
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int err;
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uint8_t *spv_data;
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size_t spv_len;
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void *spv_opaque = NULL;
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SceneDetectVulkanContext *s = ctx->priv;
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FFVulkanContext *vkctx = &s->vkctx;
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FFVulkanShader *shd;
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FFVkSPIRVCompiler *spv;
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FFVulkanDescriptorSetBinding *desc;
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const AVPixFmtDescriptor *pixdesc = av_pix_fmt_desc_get(s->vkctx.input_format);
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const int lumaonly = !(pixdesc->flags & AV_PIX_FMT_FLAG_RGB) &&
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(pixdesc->flags & AV_PIX_FMT_FLAG_PLANAR);
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s->nb_planes = lumaonly ? 1 : av_pix_fmt_count_planes(s->vkctx.input_format);
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spv = ff_vk_spirv_init();
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if (!spv) {
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av_log(ctx, AV_LOG_ERROR, "Unable to initialize SPIR-V compiler!\n");
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return AVERROR_EXTERNAL;
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}
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s->qf = ff_vk_qf_find(vkctx, VK_QUEUE_COMPUTE_BIT, 0);
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if (!s->qf) {
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av_log(ctx, AV_LOG_ERROR, "Device has no compute queues\n");
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@@ -80,76 +70,41 @@ static av_cold int init_filter(AVFilterContext *ctx)
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}
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RET(ff_vk_exec_pool_init(vkctx, s->qf, &s->e, s->qf->num*4, 0, 0, 0, NULL));
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RET(ff_vk_shader_init(vkctx, &s->shd, "scdet",
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VK_SHADER_STAGE_COMPUTE_BIT,
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(const char *[]) { "GL_KHR_shader_subgroup_arithmetic" }, 1,
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32, 32, 1,
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0));
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shd = &s->shd;
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desc = (FFVulkanDescriptorSetBinding []) {
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{
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.name = "prev_img",
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SPEC_LIST_CREATE(sl, 2, 2*sizeof(uint32_t))
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SPEC_LIST_ADD(sl, 0, 32, s->nb_planes);
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SPEC_LIST_ADD(sl, 1, 32, SLICES);
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ff_vk_shader_load(&s->shd, VK_SHADER_STAGE_COMPUTE_BIT, sl,
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(int []) { 32, 32, 1 }, 0);
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const FFVulkanDescriptorSetBinding desc[] = {
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{ /* prev_img */
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.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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.elems = av_pix_fmt_count_planes(s->vkctx.input_format),
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},
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{ /* cur_img */
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.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.mem_layout = ff_vk_shader_rep_fmt(s->vkctx.input_format, FF_VK_REP_UINT),
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.mem_quali = "readonly",
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.dimensions = 2,
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.elems = av_pix_fmt_count_planes(s->vkctx.input_format),
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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}, {
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.name = "cur_img",
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.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.mem_layout = ff_vk_shader_rep_fmt(s->vkctx.input_format, FF_VK_REP_UINT),
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.mem_quali = "readonly",
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.dimensions = 2,
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.elems = av_pix_fmt_count_planes(s->vkctx.input_format),
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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}, {
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.name = "sad_buffer",
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},
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{ /* sad_buffer */
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.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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.buf_content = "uint frame_sad[];",
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}
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};
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ff_vk_shader_add_descriptor_set(vkctx, &s->shd, desc, 3, 0, 0);
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RET(ff_vk_shader_add_descriptor_set(vkctx, &s->shd, desc, 3, 0, 0));
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GLSLC(0, shared uint wg_sum; );
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GLSLC(0, void main() );
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GLSLC(0, { );
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GLSLF(1, const uint slice = gl_WorkGroupID.x %% %u; ,SLICES);
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GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
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GLSLC(1, wg_sum = 0; );
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GLSLC(1, barrier(); );
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for (int i = 0; i < s->nb_planes; i++) {
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GLSLF(1, if (IS_WITHIN(pos, imageSize(cur_img[%d]))) { ,i);
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GLSLF(2, uvec4 prev = imageLoad(prev_img[%d], pos); ,i);
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GLSLF(2, uvec4 cur = imageLoad(cur_img[%d], pos); ,i);
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GLSLC(2, uvec4 sad = abs(ivec4(cur) - ivec4(prev)); );
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GLSLC(2, uint sum = subgroupAdd(sad.x + sad.y + sad.z); );
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GLSLC(2, if (subgroupElect()) );
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GLSLC(3, atomicAdd(wg_sum, sum); );
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GLSLC(1, } );
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}
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GLSLC(1, barrier(); );
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GLSLC(1, if (gl_LocalInvocationIndex == 0) );
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GLSLC(2, atomicAdd(frame_sad[slice], wg_sum); );
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GLSLC(0, } );
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RET(spv->compile_shader(vkctx, spv, &s->shd, &spv_data, &spv_len, "main",
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&spv_opaque));
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RET(ff_vk_shader_link(vkctx, &s->shd, spv_data, spv_len, "main"));
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RET(ff_vk_shader_link(vkctx, &s->shd,
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ff_scdet_comp_spv_data,
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ff_scdet_comp_spv_len, "main"));
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RET(ff_vk_shader_register_exec(vkctx, &s->e, &s->shd));
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s->initialized = 1;
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fail:
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if (spv_opaque)
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spv->free_shader(spv, &spv_opaque);
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if (spv)
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spv->uninit(&spv);
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return err;
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}
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@@ -7,6 +7,7 @@ OBJS-$(CONFIG_CHROMABER_VULKAN_FILTER) += vulkan/chromaber.comp.spv.o
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OBJS-$(CONFIG_COLOR_VULKAN_FILTER) += vulkan/color.comp.spv.o
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OBJS-$(CONFIG_GBLUR_VULKAN_FILTER) += vulkan/gblur.comp.spv.o
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OBJS-$(CONFIG_SCALE_VULKAN_FILTER) += vulkan/debayer.comp.spv.o
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OBJS-$(CONFIG_SCDET_VULKAN_FILTER) += vulkan/scdet.comp.spv.o
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OBJS-$(CONFIG_FLIP_VULKAN_FILTER) += vulkan/flip.comp.spv.o
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OBJS-$(CONFIG_TRANSPOSE_VULKAN_FILTER) += vulkan/transpose.comp.spv.o
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OBJS-$(CONFIG_V360_VULKAN_FILTER) += vulkan/v360.comp.spv.o
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@@ -0,0 +1,62 @@
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/*
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* Copyright 2025 (c) Niklas Haas
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#pragma shader_stage(compute)
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#extension GL_EXT_shader_image_load_formatted : require
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#extension GL_EXT_scalar_block_layout : require
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#extension GL_EXT_nonuniform_qualifier : require
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#extension GL_KHR_shader_subgroup_arithmetic : require
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#extension GL_EXT_null_initializer : require
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layout (constant_id = 0) const uint planes = 0;
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layout (constant_id = 1) const uint slices = 0;
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layout (local_size_x_id = 253, local_size_y_id = 254, local_size_z_id = 255) in;
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layout (set = 0, binding = 0) uniform readonly uimage2D prev_img[];
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layout (set = 0, binding = 1) uniform readonly uimage2D cur_img[];
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layout (set = 0, binding = 2, scalar) buffer sad_buffer {
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uint frame_sad[];
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};
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shared uint wg_sum = { };
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void main()
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{
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const uint slice = gl_WorkGroupID.x % slices;
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const ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
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for (uint i = 0; i < planes; i++) {
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const ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
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if (all(lessThan(pos, imageSize(cur_img[i])))) {
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uvec4 prev = imageLoad(prev_img[i], pos);
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uvec4 cur = imageLoad(cur_img[i], pos);
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uvec4 sad = abs(ivec4(cur) - ivec4(prev));
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uint sum = subgroupAdd(sad.x + sad.y + sad.z);
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if (subgroupElect())
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atomicAdd(wg_sum, sum);
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}
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}
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barrier();
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if (gl_LocalInvocationIndex == 0)
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atomicAdd(frame_sad[slice], wg_sum);
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}
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