vf_interlace_vulkan: convert to compile-time SPIR-V generation
This commit is contained in:
@@ -18,7 +18,6 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "libavutil/vulkan_spirv.h"
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#include "libavutil/opt.h"
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#include "vulkan_filter.h"
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@@ -26,6 +25,9 @@
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#include "filters.h"
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#include "video.h"
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extern const unsigned char ff_interlace_comp_spv_data[];
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extern const unsigned int ff_interlace_comp_spv_len;
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typedef struct InterlaceVulkanContext {
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FFVulkanContext vkctx;
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@@ -41,51 +43,12 @@ typedef struct InterlaceVulkanContext {
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AVFrame *cur; /* first frame in pair */
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} InterlaceVulkanContext;
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static const char lowpass_off[] = {
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C(0, vec4 get_line(sampler2D tex, const vec2 pos) )
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C(0, { )
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C(1, return texture(tex, pos); )
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C(0, } )
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};
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static const char lowpass_lin[] = {
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C(0, vec4 get_line(sampler2D tex, const vec2 pos) )
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C(0, { )
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C(1, return 0.50 * texture(tex, pos) + )
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C(1, 0.25 * texture(tex, pos - ivec2(0, 1)) + )
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C(1, 0.25 * texture(tex, pos + ivec2(0, 1)); )
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C(0, } )
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};
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static const char lowpass_complex[] = {
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C(0, vec4 get_line(sampler2D tex, const vec2 pos) )
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C(0, { )
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C(1, return 0.75 * texture(tex, pos) + )
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C(1, 0.25 * texture(tex, pos - ivec2(0, 1)) + )
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C(1, 0.25 * texture(tex, pos + ivec2(0, 1)) + )
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C(1, -0.125 * texture(tex, pos - ivec2(0, 2)) + )
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C(1, -0.125 * texture(tex, pos + ivec2(0, 2)); )
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C(0, } )
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};
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static av_cold int init_filter(AVFilterContext *ctx)
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{
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int err;
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uint8_t *spv_data;
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size_t spv_len;
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void *spv_opaque = NULL;
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InterlaceVulkanContext *s = ctx->priv;
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FFVulkanContext *vkctx = &s->vkctx;
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const int planes = av_pix_fmt_count_planes(s->vkctx.output_format);
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FFVulkanShader *shd;
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FFVkSPIRVCompiler *spv;
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FFVulkanDescriptorSetBinding *desc;
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spv = ff_vk_spirv_init();
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if (!spv) {
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av_log(ctx, AV_LOG_ERROR, "Unable to initialize SPIR-V compiler!\n");
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return AVERROR_EXTERNAL;
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}
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s->qf = ff_vk_qf_find(vkctx, VK_QUEUE_COMPUTE_BIT, 0);
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if (!s->qf) {
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@@ -98,88 +61,44 @@ static av_cold int init_filter(AVFilterContext *ctx)
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RET(ff_vk_init_sampler(vkctx, &s->sampler, 1,
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s->lowpass == VLPF_OFF ? VK_FILTER_NEAREST
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: VK_FILTER_LINEAR));
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RET(ff_vk_shader_init(vkctx, &s->shd, "interlace",
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VK_SHADER_STAGE_COMPUTE_BIT,
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NULL, 0,
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32, 32, 1,
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0));
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shd = &s->shd;
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desc = (FFVulkanDescriptorSetBinding []) {
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{
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.name = "top_field",
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.dimensions = 2,
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.elems = planes,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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.samplers = DUP_SAMPLER(s->sampler),
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SPEC_LIST_CREATE(sl, 2, 2*sizeof(int))
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SPEC_LIST_ADD(sl, 0, 32, s->lowpass);
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SPEC_LIST_ADD(sl, 1, 32, planes);
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ff_vk_shader_load(&s->shd, VK_SHADER_STAGE_COMPUTE_BIT,
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sl, (uint32_t []) { 32, 1, planes }, 0);
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const FFVulkanDescriptorSetBinding desc[] = {
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{ /* top_field */
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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.samplers = DUP_SAMPLER(s->sampler),
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.elems = planes,
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},
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{
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.name = "bot_field",
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.dimensions = 2,
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.elems = planes,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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.samplers = DUP_SAMPLER(s->sampler),
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{ /* bot_field */
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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.samplers = DUP_SAMPLER(s->sampler),
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.elems = planes,
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},
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{
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.name = "output_img",
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.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.mem_layout = ff_vk_shader_rep_fmt(s->vkctx.output_format, FF_VK_REP_FLOAT),
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.mem_quali = "writeonly",
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.dimensions = 2,
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.elems = planes,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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{ /* output_img */
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.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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.stages = VK_SHADER_STAGE_COMPUTE_BIT,
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.elems = planes,
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},
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};
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ff_vk_shader_add_descriptor_set(vkctx, &s->shd, desc, 3, 0, 0);
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RET(ff_vk_shader_add_descriptor_set(vkctx, shd, desc, 3, 0, 0));
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switch (s->lowpass) {
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case VLPF_OFF:
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GLSLD(lowpass_off);
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break;
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case VLPF_LIN:
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GLSLD(lowpass_lin);
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break;
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case VLPF_CMP:
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GLSLD(lowpass_complex);
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break;
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}
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GLSLC(0, void main() );
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GLSLC(0, { );
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GLSLC(1, vec4 res; );
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GLSLC(1, ivec2 size; );
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GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
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GLSLC(1, const vec2 ipos = pos + vec2(0.5); );
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for (int i = 0; i < planes; i++) {
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GLSLC(0, );
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GLSLF(1, size = imageSize(output_img[%i]); ,i);
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GLSLC(1, if (!IS_WITHIN(pos, size)) );
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GLSLC(2, return; );
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GLSLC(1, if (pos.y %% 2 == 0) );
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GLSLF(1, res = get_line(top_field[%i], ipos); ,i);
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GLSLC(1, else );
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GLSLF(1, res = get_line(bot_field[%i], ipos); ,i);
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GLSLF(1, imageStore(output_img[%i], pos, res); ,i);
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}
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GLSLC(0, } );
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RET(spv->compile_shader(vkctx, spv, &s->shd, &spv_data, &spv_len, "main",
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&spv_opaque));
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RET(ff_vk_shader_link(vkctx, &s->shd, spv_data, spv_len, "main"));
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RET(ff_vk_shader_link(vkctx, &s->shd,
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ff_interlace_comp_spv_data,
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ff_interlace_comp_spv_len, "main"));
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RET(ff_vk_shader_register_exec(vkctx, &s->e, &s->shd));
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s->initialized = 1;
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fail:
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if (spv_opaque)
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spv->free_shader(spv, &spv_opaque);
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if (spv)
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spv->uninit(&spv);
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return err;
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}
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@@ -5,3 +5,4 @@ OBJS-$(CONFIG_AVGBLUR_VULKAN_FILTER) += vulkan/avgblur.comp.spv.o
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OBJS-$(CONFIG_BWDIF_VULKAN_FILTER) += vulkan/bwdif.comp.spv.o
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OBJS-$(CONFIG_SCALE_VULKAN_FILTER) += vulkan/debayer.comp.spv.o
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OBJS-$(CONFIG_V360_VULKAN_FILTER) += vulkan/v360.comp.spv.o
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OBJS-$(CONFIG_INTERLACE_VULKAN_FILTER) += vulkan/interlace.comp.spv.o
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@@ -0,0 +1,73 @@
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/*
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* Copyright 2025 (c) Niklas Haas
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#pragma shader_stage(compute)
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#extension GL_EXT_shader_image_load_formatted : require
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#extension GL_EXT_nonuniform_qualifier : require
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#define VLPF_OFF 0
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#define VLPF_LIN 1
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#define VLPF_CMP 2
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layout (constant_id = 0) const int lowpass = 0;
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layout (constant_id = 1) const int planes = 0;
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layout (local_size_x_id = 253, local_size_y_id = 254, local_size_z_id = 255) in;
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layout (set = 0, binding = 0) uniform sampler2D top_field[];
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layout (set = 0, binding = 1) uniform sampler2D bot_field[];
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layout (set = 0, binding = 2) uniform writeonly image2D output_img[];
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vec4 get_line(sampler2D tex, const vec2 pos)
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{
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if (lowpass == VLPF_CMP) {
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return 0.75 * texture(tex, pos) +
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0.25 * texture(tex, pos - ivec2(0, 1)) +
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0.25 * texture(tex, pos + ivec2(0, 1)) +
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-0.125 * texture(tex, pos - ivec2(0, 2)) +
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-0.125 * texture(tex, pos + ivec2(0, 2));
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} else if (lowpass == VLPF_LIN) {
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return 0.50 * texture(tex, pos) +
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0.25 * texture(tex, pos - ivec2(0, 1)) +
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0.25 * texture(tex, pos + ivec2(0, 1));
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} else {
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return texture(tex, pos);
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}
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}
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void main()
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{
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ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
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vec2 ipos = pos + vec2(0.5);
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for (int i = 0; i < planes; i++) {
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ivec2 size = imageSize(output_img[i]);
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if (any(greaterThanEqual(pos, size)))
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return;
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vec4 res;
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if ((pos.y % 2) == 0)
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res = get_line(top_field[i], ipos);
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else
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res = get_line(bot_field[i], ipos);
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imageStore(output_img[i], pos, res);
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}
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}
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@@ -0,0 +1,41 @@
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/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#pragma shader_stage(compute)
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#extension GL_EXT_shader_image_load_formatted : require
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#extension GL_EXT_scalar_block_layout : require
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#define FADE 0
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#define WIPELEFT 1
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#define WIPERIGHT 2
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#define WIPEUP 3
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#define WIPEDOWN 4
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#define SLIDEDOWN 5
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#define SLIDEUP 6
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#define SLIDELEFT 7
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#define SLIDERIGHT 8
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#define CIRCLEOPEN 9
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#define CIRCLECLOSE 10
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#define DISSOLVE 11
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#define PIXELIZE 12
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#define WIPETL 13
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#define WIPETR 14
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#define WIPEBL 15
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#define WIPEBR 16
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