Commit Graph

14 Commits

Author SHA1 Message Date
Michael Niedermayer 189bc840b0 avcodec/dxva2_*: Initialize dxva_data_ptr
Related: CID1591888 Uninitialized scalar variable
Related: CID1591925 Uninitialized pointer read
Related: CID1591933 Uninitialized scalar variable

Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2024-08-11 13:21:15 +02:00
Andreas Rheinhardt 7bd3b73716 avcodec/vp9: Switch to ProgressFrames
This already fixes a race in the vp9-encparams test. In this test,
side data is added to the current frame after having been decoded
(and therefore after ff_thread_finish_setup() has been called).
Yet the update_thread_context callback called ff_thread_ref_frame()
and therefore av_frame_ref() with this frame as source frame and
the ensuing read was unsynchronised with adding the side data,
i.e. there was a data race.

By switching to the ProgressFrame API the implicit av_frame_ref()
is removed and the race fixed except if this frame is later reused by
a show-existing-frame which uses an explicit av_frame_ref().
The vp9-encparams test does not cover this, so this commit
already fixes all the races in this test.

This decoder kept multiple references to the same ThreadFrames
in the same context and therefore had lots of implicit av_frame_ref()
even when decoding single-threaded. This incurred lots of small
allocations: When decoding an ordinary 10s video in single-threaded
mode the number of allocations reported by Valgrind went down
from 57,814 to 20,908; for 10 threads it went down from 84,223 to
21,901.

Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2024-04-19 13:18:04 +02:00
Wu Jianhua 326288c70a avcodec: add D3D12VA hardware accelerated VP9 decoding
The command below is how to enable d3d12va:
ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4

Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
2023-12-21 16:15:23 +08:00
Wu Jianhua 349ce30e4e avcodec: add D3D12VA hardware accelerated H264 decoding
The implementation is based on:
https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview

With the Direct3D 12 video decoding support, we can render or process
the decoded images by the pixel shaders or compute shaders directly
without the extra copy overhead, which is beneficial especially if you
are trying to render or post-process a 4K or 8K video.

The command below is how to enable d3d12va:
ffmpeg -hwaccel d3d12va -i input.mp4 output.mp4

Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
Signed-off-by: Tong Wu <tong1.wu@intel.com>
2023-12-21 16:15:23 +08:00
Andreas Rheinhardt e35dfe864d avcodec/avcodec: Add FFHWAccel, hide internals of AVHWAccel
This commit is the AVHWAccel analogue of commit
20f9727018: It moves the private fields
of AVHWAccel to a new struct FFHWAccel extending AVHWAccel
in an internal header (namely hwaccel_internal.h).

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2023-08-07 09:50:29 +02:00
Martin Storsjö a78f136f3f configure: Use a separate config_components.h header for $ALL_COMPONENTS
This avoids unnecessary rebuilds of most source files if only the
list of enabled components has changed, but not the other properties
of the build, set in config.h.

Signed-off-by: Martin Storsjö <martin@martin.st>
2022-03-16 14:12:49 +02:00
James Almer b14761d1f8 Merge commit '8f144d9e3d5cb2ca92e5bdf7cc9f72effa1bd2ce'
* commit '8f144d9e3d5cb2ca92e5bdf7cc9f72effa1bd2ce':
  Drop Windows XP support remnants

Merged-by: James Almer <jamrial@gmail.com>
2018-04-13 20:59:12 -03:00
Mark Thompson 3a71bcc213 lavc: Mark all AVHWAccel structures as const 2017-11-26 21:41:19 +00:00
James Almer 48e4eda11d Merge commit 'b46a77f19ddc4b2b5fa3187835ceb602a5244e24'
* commit 'b46a77f19ddc4b2b5fa3187835ceb602a5244e24':
  lavc: external hardware frame pool initialization

Includes the fix from e724bdfffb

Merged-by: James Almer <jamrial@gmail.com>
2017-11-11 20:33:26 -03:00
wm4 70143a3954 dxva: add support for new dxva2 and d3d11 hwaccel APIs
This also adds support to avconv (which is trivial due to the new
hwaccel API being generic enough).

The new decoder setup code in dxva2.c is significantly based on work by
Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.

Merges Libav commit f9e7a2f95a.
Also adds untested VP9 support.
The check for DXVA2 COBJs is removed. Just update your MinGW to
something newer than a 5 year old release.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-27 18:05:02 +02:00
wm4 ab28108a36 dxva: preparations for new hwaccel API
The actual hwaccel code will need to access an internal context instead
of avctx->hwaccel_context, so add a new DXVA_CONTEXT() macro, that will
dispatch between the "old" external and the new internal context.

Also, the new API requires a new D3D11 pixfmt, so all places which check
for the pixfmt need to be adjusted. Introduce a ff_dxva2_is_d3d11()
function, which does the check.

Merges Libav commit 4dec101acc.
Adds changes to vp9 over the Libav patch.

Signed-off-by: Diego Biurrun <diego@biurrun.de>
2017-06-27 18:05:02 +02:00
Ronald S. Bultje 0c46641784 vp9: split out generic decoding skeleton interface API from VP9 types.
This allows vp9dsp.h to only include the VP9 types header, and not the
decoder skeleton interface which is for hardware decoders (dxva2/vaapi).
2017-03-28 18:04:27 -04:00
Steve Lhomme 77742c75c5 dxva2: use a single macro to test if the DXVA context is valid
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-16 02:54:04 +01:00
Hendrik Leppkes 1e6cf7272f avcodec: implement vp9 dxva2 hwaccel 2015-12-07 09:38:59 +01:00