hwcontext_vulkan: enable non-uniform features we were already using
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@@ -315,9 +315,14 @@ static void device_features_copy_needed(VulkanDeviceFeatures *dst, VulkanDeviceF
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COPY_VAL(vulkan_1_2.shaderSharedInt64Atomics);
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COPY_VAL(vulkan_1_2.vulkanMemoryModel);
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COPY_VAL(vulkan_1_2.vulkanMemoryModelDeviceScope);
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COPY_VAL(vulkan_1_2.vulkanMemoryModelAvailabilityVisibilityChains);
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COPY_VAL(vulkan_1_2.uniformBufferStandardLayout);
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COPY_VAL(vulkan_1_2.runtimeDescriptorArray);
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COPY_VAL(vulkan_1_2.shaderSubgroupExtendedTypes);
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COPY_VAL(vulkan_1_2.shaderUniformBufferArrayNonUniformIndexing);
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COPY_VAL(vulkan_1_2.shaderSampledImageArrayNonUniformIndexing);
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COPY_VAL(vulkan_1_2.shaderStorageBufferArrayNonUniformIndexing);
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COPY_VAL(vulkan_1_2.shaderStorageImageArrayNonUniformIndexing);
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COPY_VAL(vulkan_1_3.dynamicRendering);
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COPY_VAL(vulkan_1_3.maintenance4);
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