d7320ca3ed10f0d35b3740fa03341161e74275ea
clang now (in the upcoming 5.0 version) is capable of building our
arm assembly without relying on gas-preprocessor, although clang/LLVM
doesn't support .dn register aliases.
The VC1 MC assembly was only built and used if the chosen assembler
supported the .dn directives though. This was supported as long as
gas-preprocessor was used.
This means that VC1 decoding got a speed regression on clang 5.0,
unless the user manually chose using gas-preprocessor again.
By avoiding using the .dn register aliases, we can build the VC1 MC
assembly with the latest clang version.
Support for the .dn/.qn directives in clang/LLVM isn't actively planned,
see https://bugs.llvm.org/show_bug.cgi?id=18199.
This partially reverts 896a5bff64.
Signed-off-by: Martin Storsjö <martin@martin.st>
Libav
Libav is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.
Libraries
libavcodecprovides implementation of a wider range of codecs.libavformatimplements streaming protocols, container formats and basic I/O access.libavutilincludes hashers, decompressors and miscellaneous utility functions.libavfilterprovides a mean to alter decoded Audio and Video through chain of filters.libavdeviceprovides an abstraction to access capture and playback devices.libavresampleimplements audio mixing and resampling routines.libswscaleimplements color conversion and scaling routines.
Tools
- avconv is a command line toolbox to manipulate, convert and stream multimedia content.
- avplay is a minimalistic multimedia player.
- avprobe is a simple analisys tool to inspect multimedia content.
- Additional small tools such as
aviocat,ismindexandqt-faststart.
Documentation
The offline documentation is available in the doc/ directory.
The online documentation is available in the main website and in the wiki.
Examples
Conding examples are available in the doc/example directory.
License
Libav codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.
Languages
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